Audiovisual
resources in today's school
Teachers
must find the pedagogical relevance of the resource they are going to use as a
didactic tool to achieve the educational goals they have previously established
in relation to the subject. If we refer to the concept of appropriateness, we
are talking about the feasibility of the visual resources for their
implementation in the classroom. We must make use of those that use an
understandable vocabulary with which the students are familiar, thus adapting
the selected resource. That is to say, the content that is exposed to students
through audiovisual media must be decipherable according to their previous
knowledge of a given topic.
Nowadays,
students are more related than ever to audiovisual resources, and the time they
devote to their consumption, the variety of formats and the use of new
technologies. It is for this reason that series or video games, for example,
are already contemplated to be used as a didactic resource and their
consumption for educational purposes can be carried out outside school hours;
undoubtedly novel facts compared to previous decades. The educational community
has to work as a team to motivate students in their studies, the constant
communication between the family and the school will guarantee the achievement
of the educational objectives to be reached, since teaching has always had the
purpose of training in multiple knowledge, skills and abilities to develop some
activity or solve problems that arise in daily life and the formation of values
that will be put into practice.
Audiovisual
resources are of utmost importance because they awaken the interest and desire
to work of each student, which have been implemented since history and the
advancement of technology, giving way to the use of these in the development of
content in the classroom, thanks to them help the teacher to present material
to interact with students in an active and playful way. Audiovisual resources
help the teacher to prepare materials, design activities, experiences and
learning projects to accompany, guide and stimulate the student during the
acquisition of knowledge.
Ruth Magaly
Gómez-Gómez
https://orcid.org/0000-0002-1672-7015